Implemented
My Profile & Player ID
Your permanent player identity, shared by all characters on your account.
Player and Character
My Profile represents the PLAYER account. Every character you control belongs to that account. Character Profile and Social Status describe the selected gameplay character; switching characters does not change your Player ID.
Permanent Public Player ID
Your public identifier looks like GD-00000001, with at least eight digits. Numbers may contain gaps. COPY places it on your clipboard where supported; otherwise select the ID and copy manually. The ID stays permanent when equipped cosmetics change or if username changes are introduced later. It does not replace your email or username for login.
Username, avatar and frame
Your username identifies your account. EDIT AVATAR and EDIT FRAME open the existing customization dialog. Preview and equip available cosmetics; locked GOLD cosmetics use the displayed server price and existing purchase confirmation. Avatar and frame belong to the player, separately from character portraits. Custom image uploads are not available.
Status and account summary
Save a plain-text status of up to 120 characters or leave it empty. Your overview counts all account characters, completed owned houses (including homes needing repair, excluding rentals and unfinished construction), and account businesses. Joined displays only month and year.
Member-visible public profile
VIEW PUBLIC PROFILE opens the profile identified by your permanent Player ID. Signed-in members can see current username, equipped avatar/frame, Player ID, joined month/year and aggregate character, house and business counts. Status text, email, wallet balances, inventory, character details and cosmetic ownership are not included. Public profiles also show cached Account Value V3 and Wealth Rank, without private economic details. Dominion Rankings lists up to 100 eligible players. The green dot means recently active/Online; gray means Offline/not recently active. This is player/account presence, not character presence, and can update with a short delay. Friends are PLAYER/account relationships. Open FRIENDS from My Profile to view Friends, incoming/outgoing Requests and Blocked players. Add Friend on a Public Profile; the recipient accepts or declines. Sending a request back accepts an existing incoming request. You can cancel outgoing requests or remove a friendship for both players. Blocking removes friendship and pending requests and prevents friend requests until unblocked; unblocking does not restore them. Lists load when opened, without background refresh. Incoming friend requests are signalled during ordinary game activity; select the notice to open Requests. It may take a short while to appear and does not refresh an idle page. MESSAGE opens private player correspondence. Blocking also prevents new private messages; existing correspondence is preserved. Posts appear directly on the profile notice board, with comments loaded only when requested.