Gilded Dominion Game Guide
The official player guide to current life and commerce in Dunmore Territory.
Getting Started
- Welcome to Gilded Dominion Partially implemented
A complete orientation to characters, household resources, work, property, and trade.
- My Profile & Player ID Implemented
Your permanent player identity, shared by all characters on your account.
- Dominion Rankings — Wealth Implemented
Compare current economic empire value across player accounts.
- Player Posts and Community Implemented
Short economic and social notices from PLAYER accounts.
- Private Player Messages Implemented
Private correspondence between PLAYER accounts.
- Account Value Implemented
Estimated value of your empire in GOLD. Not spendable GOLD.
Character
- Command Center Implemented
Manage people, properties and finite work plans without changing focused character.
- Character Profile Implemented
Review the active character's identity, possessions, current life, Energy, and personal record.
- Social Status Partially implemented
Review rank progression, active requirements, civic registration, and planned higher-rank scope.
- Education Implemented
Begin and track server-timed courses and permanent educational progress.
- Inventory Implemented
Manage the active character's personal items, materials, clothing, and equipment.
- Storage Implemented
Construct and manage permanent account-wide Storage for household goods and resources.
- Provisions Implemented
Prepare stored food into Household Provisions and manage every character's Energy supply.
- Character Level & Experience Implemented
Understand current-Level XP, increasing requirements, overflow, Level Ups, and the distinction from Social Status.
Career
- Jobs Implemented
Accept employment, meet requirements, and start server-timed work shifts.
- Independent Work Implemented
Workshops and contracts after Skilled Worker.
Business
- City Hall Implemented
Read each character’s independent trade letter, obtain licenses and inspect Dunmore public finances.
- My Businesses Implemented
Operate licensed independent workshops.
- Companies Partially implemented
Review the household register of independent workshops.
- Production Implemented
Reserve inputs and run finite production queues.
- Employees Implemented
Hire and pay workshop operators.
- Supplies Implemented
Acquire backed inputs, transfer materials and collect workshop goods.
- Finances Partially implemented
Manage account banking and inspect independent workshop income and costs.
- Accounting Implemented
Review the independent trade journal.
Investor
- Real Estate Implemented
Construct, upgrade, maintain, repair, and manage residents across owned houses.
- Rent Implemented
Acquire and maintain the currently available State rental residence.
- Gardening Implemented
Assign eligible resident workers, plant household acreage, perform fieldwork, and harvest crops.
- Livestock Implemented
Build property-scoped facilities, manage individual animals, feed, production, breeding, and maturation.
Trade
- State Warehouse Implemented
Purchase finite State construction materials for Inventory or Storage delivery.
- State Farm Implemented
Purchase canonical crop seeds from the Territorial agricultural supply.
- Marketplace Implemented
Place, match, and cancel player-funded commodity orders with authoritative escrow.
- Tools Implemented
Purchase character-owned working tools and inspect their remaining durability.
- Donator Market Implemented
Spend account GOLD on complete household supply packs.
- Equipment Dealer Implemented
Buy and repair equipment for the existing Items Worn system.
Town
- Districts Implemented
Town is always visible. Citizen opens lawful encounters, training and care; Skilled Worker opens criminal opportunities.
- Contracts Implemented
Town is always visible. Citizen opens lawful encounters, training and care; Skilled Worker opens criminal opportunities.
- Training Implemented
Town is always visible. Citizen opens lawful encounters, training and care; Skilled Worker opens criminal opportunities.
- Encounters Implemented
Town is always visible. Citizen opens lawful encounters, training and care; Skilled Worker opens criminal opportunities.
- Journal Implemented
Town is always visible. Citizen opens lawful encounters, training and care; Skilled Worker opens criminal opportunities.
Systems
- Character Energy Implemented
Energy is character-local and controls whether physical activities can begin.
- Household Provisions Implemented
An irreversible account-wide reserve prepared from supported food in Storage.
- Auto Supply Implemented
Per-character settings restore Energy from Household Provisions after the daily 07:00 drain.
- Status Promotion Partially implemented
Sequential advancement combines implemented requirements with explicitly marked future rank scope.
- Housing Maintenance Implemented
Owned property condition, repairs, automatic repair, and breakdown timing are authoritative.
- Agricultural Workers Implemented
Eligible property residents contribute status-based workable acreage to Gardening.
- Marketplace Orders Implemented
Limit and market orders use price-time matching, account Bucks, commodity holdings, and escrow.
- Tool Durability Implemented
Character-owned work tools lose authoritative uses through applicable completed activity.
- Wallet & Banking Implemented
Bucks are account-global and may be transferred between on-hand and deposited balances.
- Events Implemented
The header Events register surfaces authoritative attention items and routes to their gameplay destination.