Gilded Dominion

Gilded Dominion Game Guide

The official player guide to current life and commerce in Dunmore Territory.

Getting Started

Character

  • Command Center Implemented

    Manage people, properties and finite work plans without changing focused character.

  • Character Profile Implemented

    Review the active character's identity, possessions, current life, Energy, and personal record.

  • Social Status Partially implemented

    Review rank progression, active requirements, civic registration, and planned higher-rank scope.

  • Education Implemented

    Begin and track server-timed courses and permanent educational progress.

  • Inventory Implemented

    Manage the active character's personal items, materials, clothing, and equipment.

  • Storage Implemented

    Construct and manage permanent account-wide Storage for household goods and resources.

  • Provisions Implemented

    Prepare stored food into Household Provisions and manage every character's Energy supply.

  • Character Level & Experience Implemented

    Understand current-Level XP, increasing requirements, overflow, Level Ups, and the distinction from Social Status.

Career

  • Jobs Implemented

    Accept employment, meet requirements, and start server-timed work shifts.

  • Independent Work Implemented

    Workshops and contracts after Skilled Worker.

Business

  • City Hall Implemented

    Read each character’s independent trade letter, obtain licenses and inspect Dunmore public finances.

  • My Businesses Implemented

    Operate licensed independent workshops.

  • Companies Partially implemented

    Review the household register of independent workshops.

  • Production Implemented

    Reserve inputs and run finite production queues.

  • Employees Implemented

    Hire and pay workshop operators.

  • Supplies Implemented

    Acquire backed inputs, transfer materials and collect workshop goods.

  • Finances Partially implemented

    Manage account banking and inspect independent workshop income and costs.

  • Accounting Implemented

    Review the independent trade journal.

Investor

  • Real Estate Implemented

    Construct, upgrade, maintain, repair, and manage residents across owned houses.

  • Rent Implemented

    Acquire and maintain the currently available State rental residence.

  • Gardening Implemented

    Assign eligible resident workers, plant household acreage, perform fieldwork, and harvest crops.

  • Livestock Implemented

    Build property-scoped facilities, manage individual animals, feed, production, breeding, and maturation.

Trade

  • State Warehouse Implemented

    Purchase finite State construction materials for Inventory or Storage delivery.

  • State Farm Implemented

    Purchase canonical crop seeds from the Territorial agricultural supply.

  • Marketplace Implemented

    Place, match, and cancel player-funded commodity orders with authoritative escrow.

  • Tools Implemented

    Purchase character-owned working tools and inspect their remaining durability.

  • Donator Market Implemented

    Spend account GOLD on complete household supply packs.

  • Equipment Dealer Implemented

    Buy and repair equipment for the existing Items Worn system.

Town

  • Districts Implemented

    Town is always visible. Citizen opens lawful encounters, training and care; Skilled Worker opens criminal opportunities.

  • Contracts Implemented

    Town is always visible. Citizen opens lawful encounters, training and care; Skilled Worker opens criminal opportunities.

  • Training Implemented

    Town is always visible. Citizen opens lawful encounters, training and care; Skilled Worker opens criminal opportunities.

  • Encounters Implemented

    Town is always visible. Citizen opens lawful encounters, training and care; Skilled Worker opens criminal opportunities.

  • Journal Implemented

    Town is always visible. Citizen opens lawful encounters, training and care; Skilled Worker opens criminal opportunities.

Systems

  • Character Energy Implemented

    Energy is character-local and controls whether physical activities can begin.

  • Household Provisions Implemented

    An irreversible account-wide reserve prepared from supported food in Storage.

  • Auto Supply Implemented

    Per-character settings restore Energy from Household Provisions after the daily 07:00 drain.

  • Status Promotion Partially implemented

    Sequential advancement combines implemented requirements with explicitly marked future rank scope.

  • Housing Maintenance Implemented

    Owned property condition, repairs, automatic repair, and breakdown timing are authoritative.

  • Agricultural Workers Implemented

    Eligible property residents contribute status-based workable acreage to Gardening.

  • Marketplace Orders Implemented

    Limit and market orders use price-time matching, account Bucks, commodity holdings, and escrow.

  • Tool Durability Implemented

    Character-owned work tools lose authoritative uses through applicable completed activity.

  • Wallet & Banking Implemented

    Bucks are account-global and may be transferred between on-hand and deposited balances.

  • Events Implemented

    The header Events register surfaces authoritative attention items and routes to their gameplay destination.