Implemented
Education
Begin and track server-timed courses and permanent educational progress.

Overview
Education is character-local, permanent progress. A Citizen or higher character with a valid residence may begin one current course in the Education activity channel. Jobs and Gardening use separate channels and may coexist.
Available Curricula
- General Studies: available through Level 10
- Communication: curriculum unavailable
- Commerce: curriculum unavailable
- Agriculture: available through Level 10
- Construction: available through Level 10
- Industry: curriculum unavailable
- Railways: curriculum unavailable
- Civic Studies: curriculum unavailable
General Studies
- Level 1: Basic Literacy — 5 Minutes; 0 Bucks; 3 Energy; 10 XP on completion. Increases General Studies to Level 1.
- Level 2: Practical Arithmetic — 7 Minutes; 0.5 Bucks; 3 Energy; 20 XP on completion. Increases General Studies to Level 2.
- Level 3: Written Composition — 8 Minutes; 1 Bucks; 3 Energy; 30 XP on completion. Increases General Studies to Level 3.
- Level 4: American Geography — 10 Minutes; 2 Bucks; 3 Energy; 40 XP on completion. Increases General Studies to Level 4.
- Level 5: Civic Literacy — 12 Minutes; 3 Bucks; 3 Energy; 50 XP on completion. Increases General Studies to Level 5.
- Level 6: Applied Mathematics — 13 Minutes; 4 Bucks; 3 Energy; 60 XP on completion. Increases General Studies to Level 6.
- Level 7: Historical Studies — 15 Minutes; 5 Bucks; 3 Energy; 70 XP on completion. Increases General Studies to Level 7.
- Level 8: Formal Writing — 15 Minutes; 6 Bucks; 3 Energy; 80 XP on completion. Increases General Studies to Level 8.
- Level 9: Advanced General Studies — 15 Minutes; 8 Bucks; 3 Energy; 90 XP on completion. Increases General Studies to Level 9.
- Level 10: General Studies Certificate — 20 Minutes; 10 Bucks; 3 Energy; 100 XP on completion. Satisfies the Skilled Worker education requirement.
Construction
- Level 1: Construction Fundamentals — 5 Minutes; 0.05 Bucks; 3 Energy. Allows House Level 1.
- Level 2: Carpentry Principles — 6 Hours; 0.1 Bucks; 3 Energy. Allows House Level 2.
- Level 3: Masonry Principles — 12 Hours; 0.2 Bucks; 3 Energy. Allows House Level 3.
- Level 4: Building Materials — 1 Day; 0.35 Bucks; 3 Energy. Allows House Level 4.
- Level 5: Structural Methods — 2 Days; 0.6 Bucks; 3 Energy. Allows House Level 5.
- Level 6: Construction Planning — 4 Days; 1 Bucks; 3 Energy. Allows House Level 6.
- Level 7: Cost Estimation — 7 Days; 1.75 Bucks; 3 Energy. Allows House Level 7.
- Level 8: Work Crew Management — 10 Days; 3 Bucks; 3 Energy. Allows House Level 8.
- Level 9: Advanced Construction — 14 Days; 5 Bucks; 3 Energy. Allows House Level 9.
- Level 10: Construction Certificate — 21 Days; 8 Bucks; 3 Energy. Allows House Level 10.
Agriculture
- Level 1: Soil & Field Basics — 5 Minutes; 0.05 Bucks; 3 Energy. Unlocks Wheat planting.
- Level 2: Seed Selection — 6 Hours; 0.1 Bucks; 3 Energy. Unlocks Corn planting.
- Level 3: Planting Methods — 12 Hours; 0.2 Bucks; 3 Energy. Unlocks Potatoes planting.
- Level 4: Crop Care — 1 Day; 0.35 Bucks; 3 Energy. Unlocks Oats planting.
- Level 5: Harvest Practice — 2 Days; 0.6 Bucks; 3 Energy. Unlocks Tomatoes planting.
- Level 6: Crop Rotation — 4 Days; 1 Bucks; 3 Energy. 3% farming-time reduction.
- Level 7: Farm Bookkeeping — 7 Days; 1.75 Bucks; 3 Energy. 6% farming-time reduction.
- Level 8: Agricultural Planning — 10 Days; 3 Bucks; 3 Energy. 9% farming-time reduction.
- Level 9: Farm Management — 14 Days; 5 Bucks; 3 Energy. 12% farming-time reduction.
- Level 10: Agricultural Certificate — 21 Days; 8 Bucks; 3 Energy. 15% farming-time reduction.
Starting a Course
Courses must be completed in level order within their curriculum. Tuition is paid from the shared account wallet when study successfully starts, and the character pays 3 Energy. If tuition, residence, status, prerequisite, Energy, or another Education activity check fails, nothing is charged.
Current Study and Cancellation
Only one Education course may be active for a character at a time. The Current Study panel shows the authoritative course, curriculum, finish time, and live remaining time. A current attempt may be cancelled after confirmation; its progress is forfeited, it grants no completion XP or level, and tuition already paid is not refunded. The character may begin another eligible course immediately.
Completion and Unlocks
Server time governs completion, including while offline. General Studies 10 satisfies the current Skilled Worker education requirement. Construction level permits the matching House level. Agriculture Levels 1–5 unlock Wheat, Corn, Potatoes, Oats, and Tomatoes; Levels 6–10 reduce new farming durations by 3%, 6%, 9%, 12%, and 15%.
Unavailable Curricula
Communication, Commerce, Industry, Railways, and Civic Studies currently display category records but cannot start courses. They are not hidden mechanics.
Enrollment Steps
- Activate the character who will study.
- Open a currently available curriculum and select the next sequential level.
- Review tuition, duration, Energy, residence, status, and prerequisite checks.
- Start the course. Tuition and 3 Energy are committed only after every check succeeds.
Important Notes
- Completed levels are permanent for that character.
- Closing the browser or changing characters does not reset valid study progress.
- Education grants permission or qualifications; it does not automatically grant a house, crop, Tool, or promotion.