Implemented
Events
The header Events register surfaces authoritative attention items and routes to their gameplay destination.
Overview
Events is the account-wide attention register in the game header. It collects actionable conditions and recent informational completions across all characters.
Requires Action
Unread actionable entries include conditions such as crop care, harvest readiness, and required property repair. Reading an event does not perform or resolve the gameplay action.
Recent
Completed work and Education information may appear as recent records with character context. The unread badge can include events belonging to inactive account characters.
Navigation
GO TO selects the appropriate character when necessary and opens the normal destination page. If an exact entity is unavailable, the system falls back to its safe module destination.
Read State
READ ALL changes notification read state only. It never harvests, repairs, completes work, spends money, or suppresses a later distinct event.
Letters and workshop progress
Read each eligible character's letter in Business > City Hall without waiting for an Events entry. Check Production for completed batches and Town > Journal for personal objectives. Refresh reconciles completed production.