Gilded Dominion

Implemented

Production

Reserve inputs and run finite production queues.

Production queues and physical work

In Business > Production, select the workshop operator and start an unlocked recipe. Each queued batch contains 1–5 recipe runs. Inputs and operating costs are committed when the batch starts; refresh does not charge again. Queues are finite and run sequentially on saved server time, including while offline.

  • Manual production costs 2 Energy per queued batch. While the character operates the queue, they cannot depart for Town encounters or start conflicting physical work such as Gardening or house construction.
  • An employee runs the queue without spending the owner's Energy. Wages are prepaid for every recipe run; the owner can take Town contracts while the employee works.
  • Completed output remains owned in the workshop, including offline and without Account Storage. New batches reserve room. A full collection destination leaves the goods READY. The progress display uses saved production times.
  • Manual completion awards 5 Character XP per recipe run to the responsible character. Employee-operated production does not award owner XP.
  • Choose one run for the first voucher-supported batch. Starting a larger batch uses the normal operating cost and consumes the first-batch benefit.

Small Mill recipes

Amounts below are for one recipe run at base speed. More runs multiply inputs, outputs, operating cost and time. Upgrades shorten the time; employee wages are additional. The saved queue shows the actual finish time.

RecipeInputsOutputsBase time / operating costWorkshop level
Mill Wheat10 Wheat8 Wheat Flour + 2 Bran20 min / 0.200 Bucks1
Oat Feed10 Oats10 Animal Feed15 min / 0.200 Bucks1
Mill Corn10 Corn8 Cornmeal + 2 Bran20 min / 0.200 Bucks1
Blended Feed5 Bran + 5 Oats10 Animal Feed15 min / 0.200 Bucks2

Leather Workshop recipes

Amounts below are for one recipe run at base speed. More runs multiply inputs, outputs, operating cost and time. Upgrades shorten the time; employee wages are additional. The saved queue shows the actual finish time.

RecipeInputsOutputsBase time / operating costWorkshop level
Leather Cap2 Leather1 Leather Cap20 min / 0.200 Bucks1
Reinforced Trousers3 Leather1 Reinforced Trousers25 min / 0.300 Bucks1
Leather Hand Wraps3 Leather1 Leather Hand Wraps30 min / 0.300 Bucks1
Leather Apron5 Leather1 Leather Apron30 min / 0.500 Bucks1
Reinforced Boots6 Leather + 2 Nails1 Reinforced Boots35 min / 0.500 Bucks2

Butcher & Smokehouse recipes

Amounts below are for one recipe run at base speed. More runs multiply inputs, outputs, operating cost and time. Upgrades shorten the time; employee wages are additional. The saved queue shows the actual finish time.

RecipeInputsOutputsBase time / operating costWorkshop level
Preserve Beef5 Beef Meat + 1 Salt + 1 Workshop Fuel4 Preserved Meat30 min / 0.400 Bucks1
Preserve Chicken5 Chicken Meat + 1 Salt + 1 Workshop Fuel3 Preserved Meat25 min / 0.300 Bucks1

Preserving Kitchen recipes

Amounts below are for one recipe run at base speed. More runs multiply inputs, outputs, operating cost and time. Upgrades shorten the time; employee wages are additional. The saved queue shows the actual finish time.

RecipeInputsOutputsBase time / operating costWorkshop level
Vegetable Rations4 Potatoes + 2 Corn + 2 Tomatoes + 2 Preserving Jars + 1 Workshop Fuel4 Vegetable Rations30 min / 0.300 Bucks1
Tomato Soup6 Tomatoes + 2 Preserving Jars + 1 Workshop Fuel4 Tomato Soup20 min / 0.200 Bucks1
Cornmeal Rations4 Cornmeal + 2 Potatoes + 2 Preserving Jars + 1 Workshop Fuel4 Vegetable Rations25 min / 0.300 Bucks2

Woodworking Shop recipes

Amounts below are for one recipe run at base speed. More runs multiply inputs, outputs, operating cost and time. Upgrades shorten the time; employee wages are additional. The saved queue shows the actual finish time.

RecipeInputsOutputsBase time / operating costWorkshop level
Pitchfork1 Tool Handle + 1 Iron1 Pitchfork20 min / 0.350 Bucks1
Reinforced Club1 Simple Club + 2 Iron + 2 Nails1 Reinforced Club30 min / 0.500 Bucks2
Wooden Shield4 Lumber + 1 Tool Handle + 2 Nails + 1 Leather1 Wooden Shield25 min / 0.400 Bucks1
Simple Club5 Lumber1 Simple Club20 min / 0.400 Bucks1
Simple Spear4 Lumber + 2 Iron1 Simple Spear30 min / 0.700 Bucks2
Transport Crates6 Lumber + 4 Nails2 Transport Crate20 min / 0.200 Bucks1
Tool Handles3 Lumber3 Tool Handle15 min / 0.150 Bucks1

Smithy recipes

Amounts below are for one recipe run at base speed. More runs multiply inputs, outputs, operating cost and time. Upgrades shorten the time; employee wages are additional. The saved queue shows the actual finish time.

RecipeInputsOutputsBase time / operating costWorkshop level
Forged Mace8 Iron + 1 Tool Handle + 2 Workshop Fuel1 Forged Mace40 min / 1.200 Bucks1
Reinforced Spear6 Iron + 2 Tool Handle + 2 Workshop Fuel1 Reinforced Spear40 min / 1.200 Bucks2
Reinforced Shield5 Iron + 5 Lumber + 2 Leather + 2 Workshop Fuel1 Reinforced Shield40 min / 1.000 Bucks2

Lease, upgrades and responsibility

The first day's rent is included in every opening. Renew lease adds 24 hours to an active lease or starts a new paid day after expiry. Expired rent blocks new batches; reserved batches still finish and no unattended rent debt accumulates.

  • Level 1 provides 500 goods capacity and one queue slot; Level 2 provides 1,000 and two; Level 3 provides 1,500 and three. Upgrading costs 20.000 Bucks from Level 1 or 40.000 Bucks from Level 2.
  • Level 2 runs at 1.2 times base speed; Level 3 at 1.4 times. Some recipes require workshop Level 2.
  • Finish and collect the entire queue before upgrading, hiring, dismissing or transferring responsibility. Select the existing operator to change these controls.
  • Transfer responsibility only to an eligible active character on the same account who meets the workshop's rank and is not already responsible for another workshop. Ownership and goods stay with the household.

Workshop goods in existing household systems

Crafted products use the existing Storage, Provisions, Livestock and Marketplace controls. Workshop stock must first leave its supply room; it is not automatically available to the household.

  • Wheat Flour: 3 Provisions per unit when prepared from Account Storage.
  • Cornmeal: 3 Provisions per unit when prepared from Account Storage.
  • Preserved Meat: 8 Provisions per unit when prepared from Account Storage.
  • Vegetable Rations: 6 Provisions per unit when prepared from Account Storage.
  • Tomato Soup: 4 Provisions per unit when prepared from Account Storage.
  • Animal Feed adds 3 feed units and Bran adds 1 in either a Coop or Barn. Move them into Account Storage before loading the Feed Bin.
  • Wheat Flour is a trade product and cannot become Provisions directly. Salt, Workshop Fuel and Preserving Jars are production inputs.
  • The one-time starter 10 Household Provisions are already prepared. They can refill Energy before Storage exists; normal food preparation requires Storage.

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