Implemented
Production
Reserve inputs and run finite production queues.
Production queues and physical work
In Business > Production, select the workshop operator and start an unlocked recipe. Each queued batch contains 1–5 recipe runs. Inputs and operating costs are committed when the batch starts; refresh does not charge again. Queues are finite and run sequentially on saved server time, including while offline.
- Manual production costs 2 Energy per queued batch. While the character operates the queue, they cannot depart for Town encounters or start conflicting physical work such as Gardening or house construction.
- An employee runs the queue without spending the owner's Energy. Wages are prepaid for every recipe run; the owner can take Town contracts while the employee works.
- Completed output remains owned in the workshop, including offline and without Account Storage. New batches reserve room. A full collection destination leaves the goods READY. The progress display uses saved production times.
- Manual completion awards 5 Character XP per recipe run to the responsible character. Employee-operated production does not award owner XP.
- Choose one run for the first voucher-supported batch. Starting a larger batch uses the normal operating cost and consumes the first-batch benefit.
Small Mill recipes
Amounts below are for one recipe run at base speed. More runs multiply inputs, outputs, operating cost and time. Upgrades shorten the time; employee wages are additional. The saved queue shows the actual finish time.
| Recipe | Inputs | Outputs | Base time / operating cost | Workshop level |
|---|---|---|---|---|
| Mill Wheat | 10 Wheat | 8 Wheat Flour + 2 Bran | 20 min / 0.200 Bucks | 1 |
| Oat Feed | 10 Oats | 10 Animal Feed | 15 min / 0.200 Bucks | 1 |
| Mill Corn | 10 Corn | 8 Cornmeal + 2 Bran | 20 min / 0.200 Bucks | 1 |
| Blended Feed | 5 Bran + 5 Oats | 10 Animal Feed | 15 min / 0.200 Bucks | 2 |
Leather Workshop recipes
Amounts below are for one recipe run at base speed. More runs multiply inputs, outputs, operating cost and time. Upgrades shorten the time; employee wages are additional. The saved queue shows the actual finish time.
| Recipe | Inputs | Outputs | Base time / operating cost | Workshop level |
|---|---|---|---|---|
| Leather Cap | 2 Leather | 1 Leather Cap | 20 min / 0.200 Bucks | 1 |
| Reinforced Trousers | 3 Leather | 1 Reinforced Trousers | 25 min / 0.300 Bucks | 1 |
| Leather Hand Wraps | 3 Leather | 1 Leather Hand Wraps | 30 min / 0.300 Bucks | 1 |
| Leather Apron | 5 Leather | 1 Leather Apron | 30 min / 0.500 Bucks | 1 |
| Reinforced Boots | 6 Leather + 2 Nails | 1 Reinforced Boots | 35 min / 0.500 Bucks | 2 |
Butcher & Smokehouse recipes
Amounts below are for one recipe run at base speed. More runs multiply inputs, outputs, operating cost and time. Upgrades shorten the time; employee wages are additional. The saved queue shows the actual finish time.
| Recipe | Inputs | Outputs | Base time / operating cost | Workshop level |
|---|---|---|---|---|
| Preserve Beef | 5 Beef Meat + 1 Salt + 1 Workshop Fuel | 4 Preserved Meat | 30 min / 0.400 Bucks | 1 |
| Preserve Chicken | 5 Chicken Meat + 1 Salt + 1 Workshop Fuel | 3 Preserved Meat | 25 min / 0.300 Bucks | 1 |
Preserving Kitchen recipes
Amounts below are for one recipe run at base speed. More runs multiply inputs, outputs, operating cost and time. Upgrades shorten the time; employee wages are additional. The saved queue shows the actual finish time.
| Recipe | Inputs | Outputs | Base time / operating cost | Workshop level |
|---|---|---|---|---|
| Vegetable Rations | 4 Potatoes + 2 Corn + 2 Tomatoes + 2 Preserving Jars + 1 Workshop Fuel | 4 Vegetable Rations | 30 min / 0.300 Bucks | 1 |
| Tomato Soup | 6 Tomatoes + 2 Preserving Jars + 1 Workshop Fuel | 4 Tomato Soup | 20 min / 0.200 Bucks | 1 |
| Cornmeal Rations | 4 Cornmeal + 2 Potatoes + 2 Preserving Jars + 1 Workshop Fuel | 4 Vegetable Rations | 25 min / 0.300 Bucks | 2 |
Woodworking Shop recipes
Amounts below are for one recipe run at base speed. More runs multiply inputs, outputs, operating cost and time. Upgrades shorten the time; employee wages are additional. The saved queue shows the actual finish time.
| Recipe | Inputs | Outputs | Base time / operating cost | Workshop level |
|---|---|---|---|---|
| Pitchfork | 1 Tool Handle + 1 Iron | 1 Pitchfork | 20 min / 0.350 Bucks | 1 |
| Reinforced Club | 1 Simple Club + 2 Iron + 2 Nails | 1 Reinforced Club | 30 min / 0.500 Bucks | 2 |
| Wooden Shield | 4 Lumber + 1 Tool Handle + 2 Nails + 1 Leather | 1 Wooden Shield | 25 min / 0.400 Bucks | 1 |
| Simple Club | 5 Lumber | 1 Simple Club | 20 min / 0.400 Bucks | 1 |
| Simple Spear | 4 Lumber + 2 Iron | 1 Simple Spear | 30 min / 0.700 Bucks | 2 |
| Transport Crates | 6 Lumber + 4 Nails | 2 Transport Crate | 20 min / 0.200 Bucks | 1 |
| Tool Handles | 3 Lumber | 3 Tool Handle | 15 min / 0.150 Bucks | 1 |
Smithy recipes
Amounts below are for one recipe run at base speed. More runs multiply inputs, outputs, operating cost and time. Upgrades shorten the time; employee wages are additional. The saved queue shows the actual finish time.
| Recipe | Inputs | Outputs | Base time / operating cost | Workshop level |
|---|---|---|---|---|
| Forged Mace | 8 Iron + 1 Tool Handle + 2 Workshop Fuel | 1 Forged Mace | 40 min / 1.200 Bucks | 1 |
| Reinforced Spear | 6 Iron + 2 Tool Handle + 2 Workshop Fuel | 1 Reinforced Spear | 40 min / 1.200 Bucks | 2 |
| Reinforced Shield | 5 Iron + 5 Lumber + 2 Leather + 2 Workshop Fuel | 1 Reinforced Shield | 40 min / 1.000 Bucks | 2 |
Lease, upgrades and responsibility
The first day's rent is included in every opening. Renew lease adds 24 hours to an active lease or starts a new paid day after expiry. Expired rent blocks new batches; reserved batches still finish and no unattended rent debt accumulates.
- Level 1 provides 500 goods capacity and one queue slot; Level 2 provides 1,000 and two; Level 3 provides 1,500 and three. Upgrading costs 20.000 Bucks from Level 1 or 40.000 Bucks from Level 2.
- Level 2 runs at 1.2 times base speed; Level 3 at 1.4 times. Some recipes require workshop Level 2.
- Finish and collect the entire queue before upgrading, hiring, dismissing or transferring responsibility. Select the existing operator to change these controls.
- Transfer responsibility only to an eligible active character on the same account who meets the workshop's rank and is not already responsible for another workshop. Ownership and goods stay with the household.
Workshop goods in existing household systems
Crafted products use the existing Storage, Provisions, Livestock and Marketplace controls. Workshop stock must first leave its supply room; it is not automatically available to the household.
- Wheat Flour: 3 Provisions per unit when prepared from Account Storage.
- Cornmeal: 3 Provisions per unit when prepared from Account Storage.
- Preserved Meat: 8 Provisions per unit when prepared from Account Storage.
- Vegetable Rations: 6 Provisions per unit when prepared from Account Storage.
- Tomato Soup: 4 Provisions per unit when prepared from Account Storage.
- Animal Feed adds 3 feed units and Bran adds 1 in either a Coop or Barn. Move them into Account Storage before loading the Feed Bin.
- Wheat Flour is a trade product and cannot become Provisions directly. Salt, Workshop Fuel and Preserving Jars are production inputs.
- The one-time starter 10 Household Provisions are already prepared. They can refill Energy before Storage exists; normal food preparation requires Storage.