Implemented
Marketplace
Place, match, and cancel player-funded commodity orders with authoritative escrow.

Overview
Marketplace is the shared player exchange for materials, food, crops, crafted products and exact equipment instances. Use categories, search and filters to browse. The Equipment Dealer displays these same equipment listings. Seeds and Household Provisions are not Marketplace commodities.
Holdings Destination
Compatible historical commodity holdings use Character Inventory before Storage and Account Storage afterward. Workshops can sell directly from READY goods without Account Storage, and Skilled Workers can select an owned Business as a commodity destination. Equipment purchases go to explicitly selected Character Inventory or Account Storage. Full destinations preserve the goods in escrow.
Orders
A Buy or Sell order uses a positive whole quantity and positive limit price. Buy orders match the lowest eligible asks; Sell orders match the highest eligible bids. Orders from the same account do not self-match. Price then creation order determines priority.
Escrow
A Buy order reserves its maximum required Bucks. A Sell order removes and reserves the offered commodity. Immediate fills settle at the resting maker's price; unfilled remainder stays ACTIVE in escrow.
Cancellation
Only the owning account may cancel an active order. Cancellation returns the exact remaining Bucks or commodity once. Filled portions remain final.
Market Views
The order book aggregates active quantities by price. Trade history records settlements. Charts derive time-bucketed open, high, low, close, and volume data from completed trades.
Safety
Capacity, holdings, cash, access, ownership, and request replay are validated transactionally. Marketplace browsing does not move resources.
Independent workshop products
Crafted commodities trade through the player order book directly from Business custody or compatible holdings. Normal fees, taxes and escrow apply. Weapons and armor use exact-instance listings in the same Marketplace. Categories, search and bounded pages help you browse. Tagged stolen NPC cargo can only be fenced in Town.
- Wheat Flour
- Bran
- Animal Feed
- Cornmeal
- Preserved Meat
- Vegetable Rations
- Tomato Soup
- Salt
- Workshop Fuel
- Preserving Jars
- Bandage
- Transport Crate
- Tool Handle