Implemented
State Warehouse
Purchase finite State construction materials for Inventory or Storage delivery.
Overview
State Warehouse sells the seven canonical construction materials from finite Territorial stock. It is a State source, not the player Marketplace.
Materials
- Lumber — 0.08 Bucks each; initial State stock 100,000
- Stone — 0.045 Bucks each; initial State stock 100,000
- Bricks — 0.06 Bucks each; initial State stock 100,000
- Iron — 0.12 Bucks each; initial State stock 100,000
- Nails — 0.025 Bucks each; initial State stock 100,000
- Glass — 0.15 Bucks each; initial State stock 100,000
- Lime — 0.035 Bucks each; initial State stock 100,000
Destination
Before Account Storage exists, purchases enter active Character Inventory. After construction, purchases enter Storage. A new stack requires destination capacity; an existing stack can accept more.
Purchase Safety
Quantity must be a positive safe whole number and cannot exceed State stock, available Bucks, or destination capacity. Price, stock, and destination are server-authoritative; failure changes nothing.
Access
The Trade page remains visible to Laborers, but economic actions enforce the current character-access rules shown by the interface.