Implemented
Account Value
Estimated value of your empire in GOLD. Not spendable GOLD.
A PLAYER-wide economic estimate
Account Value V3 estimates the value of your empire across all your characters, expressed in GOLD. It is not spendable GOLD. Wallet GOLD is separate. Account Value cannot be withdrawn or exchanged.
Formula
Account Value estimates eligible current economic holdings minus recognized unpaid Town fines, expressed in GOLD using standardized valuation rules. A negative net economic total remains visible privately; Account Value itself cannot be negative. This is an estimate, not guaranteed resale proceeds or a currency exchange service.
- Cash & Bank
- Marketplace Cash Reserve
- Property & Attached Land
- Storage Building
- Businesses
- Inventory & Goods
- Agriculture WIP
- Livestock Facilities
- Livestock Animals
- Livestock Feed / Products
- Construction WIP
- Production WIP
Excluded from V3
Unspent GOLD is excluded so premium wallet purchases do not directly establish economic prestige. Actual eligible holdings are valued regardless of acquisition history. Player Marketplace asking prices and trade history never establish coefficients; buy cash and reserved sell goods are counted once.
- GOLD
- cosmetics
- characters
- progression
- education
- qualifications
- licenses
- history
- provisions
- EGGS
- MILK
- unfenced cargo
- future rewards
- future production
- future offspring
- NPC assets
Frozen goods values (BU per unit)
| Holding | BU |
|---|---|
| LUMBER | 80 |
| STONE | 45 |
| BRICKS | 60 |
| IRON | 120 |
| NAILS | 25 |
| GLASS | 150 |
| LIME | 35 |
| WHEAT_SEEDS | 50 |
| CORN_SEEDS | 60 |
| POTATO_SEED | 80 |
| OAT_SEEDS | 50 |
| TOMATO_SEEDS | 50 |
| WHEAT | 120 |
| OATS | 100 |
| CORN | 110 |
| POTATOES | 120 |
| TOMATOES | 100 |
| LEATHER | 500 |
| BEEF | 500 |
| CHICKEN_MEAT | 400 |
| SALT | 80 |
| FUEL | 100 |
| JARS | 100 |
| BANDAGE | 1000 |
| FLOUR | 500 |
| BRAN | 80 |
| ANIMAL_FEED | 250 |
| CORNMEAL | 400 |
| PRESERVED_MEAT | 1200 |
| VEGETABLE_RATIONS | 800 |
| TOMATO_SOUP | 450 |
| CRATE | 1000 |
| HANDLE | 300 |
| EGGS | 0 |
| MILK | 0 |
Completed houses and attached land
House condition, maintenance due dates, age and repair requirements do not depreciate V3. Attached land is included, with no extra per-acre value. Repairs remain expenses.
| Completed level | BU |
|---|---|
| 1 | 61950 |
| 2 | 148710 |
| 3 | 266445 |
| 4 | 421320 |
| 5 | 625815 |
| 6 | 892260 |
| 7 | 1239150 |
| 8 | 1685130 |
| 9 | 2255010 |
| 10 | 2998410 |
Storage, businesses and facilities
The constructed storage building contributes 54950 BU once; its contents count separately. Businesses and facilities use the following cumulative schedules. No extra license, employee, rent, goodwill or capacity value.
| Asset | Cumulative BU by level |
|---|---|
| MILL | 15000 / 35000 / 75000 |
| LEATHER | 15000 / 35000 / 75000 |
| BUTCHER | 18000 / 38000 / 78000 |
| KITCHEN | 18000 / 38000 / 78000 |
| WOODWORK | 20000 / 40000 / 80000 |
| SMITHY | 40000 / 60000 / 100000 |
| CHICKEN_COOP | 10000 / 30000 / 65000 / 120000 / 200000 |
| CATTLE_BARN | 50000 / 130000 / 260000 / 460000 / 760000 |
Animals
Active animals use standardized replacement values. Maturation, weight, sex and expected production add no premium. Actual persisted birth adds an animal; sale/removal removes it; slaughter replaces it with actual eligible products. Sale/slaughter can cause valuation gains or losses. No gameplay is simulated by valuation.
| Animal | BU |
|---|---|
| CHICK | 4000 |
| HEN | 4000 |
| ROOSTER | 4000 |
| CALF | 25000 |
| COW | 25000 |
| BULL | 25000 |
Tools and equipment
Tools: floor(intact * remaining / max). Gear: max(0, intact - ceil((100-remaining)*retail/200)). Invalid durability requires review, not normalization.
| Item | Intact BU | Retail BU for repair |
|---|---|---|
| CARPENTERS_HAMMER | 15000 | — |
| MASONS_TROWEL | 25000 | — |
| SPIKE_HAMMER | 40000 | — |
| WORKMANS_TOOL_KIT | 75000 | — |
| SIMPLE_CLUB | 2200 | 3000 |
| PITCHFORK | 4000 | 4000 |
| SIMPLE_SPEAR | 4000 | 6000 |
| REINFORCED_CLUB | 7500 | 7500 |
| FORGED_MACE | 7000 | 11000 |
| REINFORCED_SPEAR | 7000 | 14000 |
| LEATHER_CAP | 2000 | 2000 |
| LEATHER_APRON | 4000 | 6000 |
| LEATHER_WRAPS | 2500 | 3500 |
| WOODEN_SHIELD | 4500 | 4500 |
| REINFORCED_SHIELD | 6500 | 10000 |
| WORK_TROUSERS | 3000 | 3000 |
| WORK_BOOTS | 4500 | 6000 |
Work in progress and fines
Only current recorded WIP counts, never consumed inputs plus WIP plus output. Awaiting collection remains WIP until goods are posted. Recognized unpaid fines subtract once. No invented future rent, repair or employee debt.
- crop: persisted planted acreage * 10 * seed price
- construction: incremental frozen target recipe; completed source separate
- production: min(output anchor, consumed input anchor + recorded prepaid cost)
- breeding: zero until persisted birth
Cached value and rounding
My Profile and VIEW BREAKDOWN read a cached snapshot and never reconstruct or advance gameplay. Eligible persisted mutations queue a refresh; there is no Account Value polling or parallel clock. Values are displayed with 3 decimal places, rounded to nearest with halfway values rounded up. The underlying precise value is retained. Version and Last calculated explain freshness. Detailed holdings are owner-only.
- If calculation fails, preserve the previous good value and show Updating or Review required.
- Without a snapshot, show Not yet calculated, never a fake zero.
- Ambiguous nonzero legacy debt or unsupported economic state requires review.
- V3 economic rules are frozen; future changes require a new version.
- Account Value measures economic wealth, not XP, character count, Social Status, Education or achievements.
Fictional worked example
Cash 100000 BU + bank 50000 BU + one level-1 house 61950 BU minus unpaid fine 1500 BU gives net economic holdings of 210450 BU. Under V3, the displayed Account Value is 0.210 GOLD. This fictional example is calculated by the same rule package; it is not an exchange offer.
- V3 content hash: 36ae48503c55f64465b57901613653f49fe554e122a747ddc43f24e18718963b
Owned workshop goods
Finished goods count while safely held in a Business, even without Account Storage. Workshop equipment is valued as the exact item, including its condition. Moving an item between your Business, Storage and Inventory does not add another asset. Production receipts record history and have no separate value. Historical V1 and V2 valuations remain unchanged.