Partially implemented
Finances
Manage account banking and inspect independent workshop income and costs.
Banking and spendable funds
Finances retains the account bank controls alongside recent workshop activity. Licenses, setup, rent, market inputs, wages, equipment and Town costs use available on-hand Bucks. Withdraw bank funds before an action that requires cash.
Player sales and finite NPC contracts
Normal completed production is sold to players through Marketplace. Limit listings charge 0.5% and completed sales charge 5% seller tax, credited to the existing Dunmore Treasury. Buyers pay no extra tax. NPC contracts retain their existing 30.000 Bucks daily allowance. Private supplies remain bounded.
- There is no normal Sell to Merchant payout. Historical earnings and receipts remain unchanged.
- Transport Crate has no established gameplay use; producing it does not guarantee a buyer. No artificial consumer or guaranteed profit is provided.
- Use Reserve Player Delivery to reserve real Business cargo in a sale order. Confirm after it is fully purchased. Sale proceeds are paid once by the buyer, with no additional NPC money.
- Cancel returns only unsold goods to a valid destination. If it is full, goods remain owned in escrow; no unlimited claim storage is created.
Revenue and expenses
A procurement payment is revenue, not profit. Compare it with market inputs, operating costs, wages, rent and upgrades. Protected transport deducts its fee from the reward; Accounting records gross payment, fee and net income. A rejected purchase or start creates no partial charge.