Implemented
Districts
Town is always visible. Citizen opens lawful encounters, training and care; Skilled Worker opens criminal opportunities.
Independent life and menus
Town remains visible for every rank. Citizen unlocks lawful contracts, free safe practice, lessons, clinic and repairs; no equipment purchase is needed to begin. Skilled Worker and every higher rank can operate licensed workshops and pursue criminal Town opportunities. Salaried Laborer and Citizen jobs end at this stage. Career > Independent Work becomes your starting page for workshops, contracts and training. Business contains your trade; Town contains districts, NPC contracts, training, encounters and your story. Character retains Profile, Inventory, Storage, Provisions and the existing Items Worn slots.
District access and local contracts
Visit City Hall opens Business > City Hall. View local contracts filters Contracts to that district; Show all contracts removes the filter. District entry uses Honor or Notoriety, while lawful contracts can require Honor specifically.
| District | Standing needed | Opportunities |
|---|---|---|
| Civic Square | Citizen | Licenses, civic notices and lawful contracts. |
| Workshop Ward | Citizen | Independent artisans, deliveries and disputes. |
| Outskirts | Citizen | Exposed roads and vulnerable supply wagons. |
| Market Quarter | 3 Honor or Notoriety | Merchants reward people who keep their word. |
| Rail Yard | 5 Honor or Notoriety | More demanding escorts and cargo recoveries. |
| Back Alleys | Skilled Worker | Private offers, stolen cargo and difficult choices. |
Explore before accepting
Navigation and Help never start an attack. Begin encounter starts a real contract and spends Energy. Citizen opens lawful contracts and practice without a Business letter or equipment purchase. Criminal contracts require Skilled Worker. Reserve a real player delivery from finished workshop goods. Its payment comes from the buyer; confirming it never generates a second NPC payout.