Implemented
Tool Durability
Character-owned work tools lose authoritative uses through applicable completed activity.
Uses
Professional Tools have 400 authoritative uses. A compatible completed work shift consumes one use from the exact Tool instance bound at start.
Operational State
A Tool with at least one use can start applicable work. Zero-use Tools cannot satisfy the requirement. The shift consuming the final use still completes normally.
Storage
A Tool in Account Storage does not satisfy a job. Active-work Tools cannot be transferred, preventing replacement or duplication during a shift.
Combat equipment wear
Combat weapons and armor lose one use after a completed real encounter. Practice does not wear them. Repair them at Equipment Dealer; professional job tools retain their existing usage rules.