Gilded Dominion

Implemented

Housing Maintenance

Owned property condition, repairs, automatic repair, and breakdown timing are authoritative.

Condition

Owned houses are ACTIVE until their maintenance due time, then BROKEN. Viewing or collapsing the property does not affect the timer.

Broken Effects

Ownership and resident assignments remain recorded, but the house stops supplying valid shelter and functional agricultural land until repaired.

Repair

Each House level has a canonical Bucks cost and material recipe equal to 10% of its construction recipe, rounded to whole units. Successful repair resets the maintenance cycle.

Automatic Repair

The per-property setting attempts authoritative repair when due. Insufficient resources cause no partial deduction; retry attempts are throttled and the last failure is shown.

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